upSL – Scoreloop Wrapper

I bet you have played Run in Crowd on your Playbook or BB10 device. Guys who developed the game would like to share their experience so published their Scoreloop wrapper on GitHub. It calls upSL.

upSL is cross platform wrapper so you can use it for Playbook, BB10, Android, iOS or win32 platforms when developing game using cocos2d-x game engine.

Link to original post (Russian language only)

How to invoke App World from Cascades QML

Hello everyone. Sorry for the such huge delay. I am having a lot of work to do so don’t have enough time to post information regularly. Several days I had some free time and I decided to go to BlackBerry support forum and help somebody. Question “invoke in QML Appworld” caught my attention. Actually I just started working with Cascades and had no idea how to invoke App World from QML. After 15 minutes of reading a documentation and samples I found the way how to do that. So I would like to share the code here.

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Level selector screen like Angry Birds in Cocos2d-x

angry birds like

If you are developing a game with some number of levels you probably would like to have a level selector screen.  Here is my solution how to do that. My solution contains magic numbers and some not really good thing, but taking a look at it you can understand the basic idea and customize the code as you wish.

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